Animation School Nicolas Bega's blog

Archive for October, 2009

Class 1 – Basic Foundations – Week 5 – Thursday

Fri ,30/10/2009

This is the first refining pass on this animation. I fixed a few issues with excessive stretch & squash, as well as tweaked the timing a bit where needed

Class 1 – Basic Foundations – Week 5 – Wednesday

Thu ,29/10/2009

As promised here is the blocking stage of my obstacle course animation. I’ll be making some further amendments to it today and hopefully update a new version tonight or in the morning

Class 1 – Basic Foundations – Week 5 – Wednesday

Wed ,28/10/2009

This week we have to animate a basketball/soccer ball bouncing in an obstacle course in a maximum of 120 frames.

Below is the planning sheet for my animation. I already have a first version of the animation in Maya, but I haven’t uploaded it yet.

Week5 Obstacle course planning

Week5 Obstacle course planning

I have also done two of my poses in Maya, but due to the size of the character’s head, I don’t think that pose 22aX works very well, since you can’t see his shoulders. I’ll have a go at a couple more poses tonight and hopefully I can find the one that works best.

Week5 Devastation pose 22aX v3

Week5 Devastation pose 22aX v3

Week5 Devastation pose 25cVIII v7

Week5 Devastation pose 25cVIII v7

Class 1 – Basic Foundations – Week 5 – Monday

Tue ,27/10/2009

Here are a few more devastation sketches I worked on Monday night. I now need to choose one and pose it in Maya. I also have to finalise my planning for the obstacle course animation and start blocking the shot.

Week5 Sketches - Devastation poses 23 to 25d part 1

Week5 Sketches - Devastation poses 23 to 25d part 1

Week5 Sketches - Devastation poses 23 to 25d part 2

Week5 Sketches - Devastation poses 23 to 25d part 2

Week5 Sketches - Devastation poses 23 to 25d part 3

Week5 Sketches - Devastation poses 23 to 25d part 3

Class 1 – Basic Foundations – Week 5 – Sunday

Mon ,26/10/2009

I started early this week, as it’s going to be a busy week, and have already done a few sketches for the Devastation poses assignment. My approach for this week was to film myself acting out being devastated, and sketching from the stronger poses I could see on the video.

Week5 Sketches - Poses 1 to 22a(VII)

Week5 Sketches - Poses 1 to 22a(VII)

Week5 Sketches - Poses 22a(VIII) to 22b(I)

Week5 Sketches - Poses 22a(VIII) to 22b(I)

Week5 Sketches - Poses 22b(II) to 22b(VI)

Week5 Sketches - Poses 22b(II) to 22b(VI)

Class 1 – Basic Foundations – Week 4 – Sunday

Sun ,25/10/2009

After a long week working on these two balls interacting, I have finalised my animation and submitted the version below:

I have also made some revisions to week 3′s poses and animation, as well as some final revisions to week 2′s poses

Class 1 – Basic Foundations – Week 4 – Thursday

Fri ,23/10/2009

I have done a blocking pass of the animation in Maya

I initially started trying to stick to my planning, but I soon discovered that it didn’t work that well in Maya. So I amended it a bit. See v21b below for my initial amended idea.

I also realised that I could definitely not have the light ball start off screen and stop within the 120 frames limit. So I had to start the animation with the light ball already on screen. Also, even with this adjustment, I feel that maybe the light ball stops more quickly than it should. Let me know whether you think this is the case please.

Finally, in case I have to scrap v21, I have created v23, which is a much simpler idea, but a lot less interesting

Class 1 – Basic Foundations – Week 4 – Wednesday

Thu ,22/10/2009

The assignment for this week is to have one light ball and one heavy ball bouncing and coming to a stop on screen, in a maximum of 120 frames (5 seconds)

I have chosen a beachball for my light ball and a bowling ball for the heavy one

Here’s the planning sheet:

Week4 Boucing ball planning

Week4 Boucing ball planning

And this is the timing test I’ve done using Flipbook, which is a 2d animation application. Please note that it is a bit jerky as there isn’t movement on every frame, only on the key frames

I have only started working on the Maya scene last night (Wed), so I hope to post a blocking stage animation tonight

Class 1 – Basic Foundations – Week 3 – Sunday

Sun ,18/10/2009

Submission day, and I have just finalised all my submissions

Here is the final animation I have submitted for the bouncing ball:

And here are the Stu poses, with pose 13 being my main submission:

Week3 Excitement Poses

Week3 Excitement Poses

Class 1 – Basic Foundations – Week 3 – Saturday

Sat ,17/10/2009

I have made some adjustments to pose 5 after getting some feedback from my peers. I’m still not sure which version to use, so here are both versions:

Week3 - Excitement - Pose 5 revision

Week3 Sketches - Pose 5 revision

I have also posed Stu in pose 13, original version and amended version after some feedback:

Week3 Excitement Pose 13

Week3 Excitement Pose 13

Subsequent to that, I felt that I had still not nailed the excitement pose, so I did a few more sketches (see last picture), and I chose pose 18 as the strongest pose. Strangely enough, this pose is so similar to pose 13, that I was able to make some minor adjustments to pose 13 to achieve it. Here is the pose 18 and the sketches follow:

Week3 Excitement Pose 18

Week3 Excitement Pose 18

Week3 Excitement sketches 16 to 20

Week3 Excitement sketches 16 to 20